Tuesday, December 27, 2016

New Moon: Phase 1 Training

Congratulations Thunderdome students, for completing the first full moon PvP cycle. You have now been hacking away at each other for almost two weeks. At this point, you are certainly starting to realize the difference between theoretical knowledge (represented by casual discussion, GC, the forums) and the realities of Illyriad combat. That's good! You have taken your first steps into a larger world.

Now the new moon has risen, and rationality overtakes chaos. Our first true training phase will be split into two activities: timing exercises and army knowledge. All the Phase 1 timing exercises will be done with caravans, so that everyone can participate. No excuses. Army knowledge will be measured via written test. You will complete the questions and send me the answers privately in Slack.

Army Knowledge Questions


Day One
  1. How many living commanders can you have in a single city?
  2. How many dead commanders can you have in a single city?
  3. What is the single most important commander skill?
  4. What is your favorite commander skill?
  5. Which types of commanders are used for PvP army defense?
  6. Which types of commanders are used for PvP army attack?
  7. How many armies can you build in a single city?
Day Three
  1. What do we regard as defense units in Illyriad?
  2. What do we regard as attack units in Illyriad?
  3. Which terrain(s) most favor infantry? bows? spears? cavalry?
  4. What is the bonus from a level 20 wall?
  5. Why is the "surround by plains" method of city placement so popular?
Day Five
  1. Under what conditions do you attack with cavalry in Illyriad?
  2. Under what conditions do you defend with cavalry in Illyriad?
  3. Under what conditions do you attack with infantry in Illyriad?
  4. Under what conditions do you defend with infantry in Illyriad?
  5. Under what conditions do you attack with bows in Illyriad?
  6. Under what conditions do you defend with bows in Illyriad?
  7. Under what conditions do you attack with spears in Illyriad?
  8. Under what conditions do you defend with spears in Illyriad?
Day Seven
  1. If you had to suffer a cavalry attack, what units would you choose to defend, and on what terrain?
  2. If you had to suffer an infantry attack, what units would you choose to defend, and on what terrain?
  3. If you had to suffer a bow attack, what units would you choose to defend, and on what terrain?
  4. If you had to suffer a spear attack, what units would you choose to defend, and on what terrain?
  5. If you didn't know what would attack, what units (or unit mix) would you choose to defend, and on what terrain?
Day Nine
  1. How many troops will be blown up by the standard Ward of Destruction?
  2. What building reduces the upkeep cost of infantry? bows? spears? cavalry?
  3. How many military buildings are common in a military city?
  4. What is the point of military sovereignty?
  5. What is considered the typical military sov layout on a military city?
  6. How much faster will a level 20 barracks build troops than a level 1 barracks?
Day Eleven
  1. Which troop types are commonly regarded as the best for each race?
  2. Are there any other troops for each race that you regard highly?
  3. What unit(s) are the most flexible, efficient attackers in Illyriad?
  4. Are t2 units always superior to t1 units? Explain your answer.
  5. What is the difference between Points Per Upkeep (PPU) and Points Per Hour (PPH)?
  6. Why do we prefer PPU/PPH when comparing categories of units?
  7. When is Points Per Upkeep most important?
  8. When is Points Per Hour most important?
Day Thirteen

You may change your answers to any of the above questions, reflecting your improved knowledge of the subject.



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